A Vampire: The Masquerade Story
by
inge and tanja
Place: a Camarilla city of decent size
Time: more or less now, but propably before Revised Edition metaplot.
One day when he's out hunting he walks into a party a Middle Ages Club is throwing. This reminds him of the Old Times and appeals to his sense of the absurd, so he stays to watch and is invited to join. He borrows an appropiate costume (something outrageously renaissance, flashy colours, ruffles and tight hose, which he doesn't mind, since he used to wear this occasionally in the olden days).
When asked for his name, he introduces himself as 'Antonio', which is a private joke -- he knows an 'Antonio' (a Ventrue) from his early time as a vamp and considers him a pompous social climber. What he does not know is that said Antonio is an archon to the Ventrue justicar by now. This will most likely not effect the story, but can pop up somewhere/sometime else.
He plays his role at the party while sniffing out the guests (he's still hunting), gets in an argument with a person known as 'Sir Geoffry' (on weekdays: Kevin, a software consultant), who is a big fan of the Crusaders and the Knights Templar, both of which Nikos despises. He watches a tourney with wooden swords, flirts some with Lady Eirene of Cloverdale (on weekdays: Tammy, a college student) a sweet and somewhat shy young woman who's very suspectible to flattery.
The 'duel' is a massacre -- the weekend fighter has no chance against a vamp who was a knight and a mean fighter even before he died. Carl, the referee (on weekdays he's also Carl), calls off the fight before someone gets hurt, because Lars refuses to yield although he's clearly outmatched.
Generally content with the evening, Nikos prepares to leave the scene, having decided on Brian for dinner after the party -- more fun than Tammy. But he runs into Brian on his way out (and in front of witnesses) who's mad as a bull and drunk as a lord and waving around a cheap metal sword that's part of his costume. Nikos taunts him some, Brian feints in his direction, stumbles and runs Nikos through.
He is quite angry at his lapse of contol but does not have any Humanity issues.
Depending on how competent your group is, you can make the witnesses' description of the monster more or less accurate. Other ways of finding out: Auspex 3, competent Investigation (Sherlock-Holmes-like). Further research shows that the 'monster' is a Zulo-form -- it seems as if the unknown guest at the party was a Tzimisce, and possibly an old one.
There are several ways, depending on how much magic and/or crossover you want in your campaign, and how difficult you want to make it.
Proving to the prince that he has been fooled won't be easy... And entering the Tzimisce's lair to gather evidence would be unwise.
There isn't a single fight in this story unless the characters start one.
If your characters absolutly want/need a fight, let them run into some thugs while going to Marco's shop, or make Lizzy a shadowy figure with some unsavory types at her heels.